About me
I am a digital artist and 3D animator that loves to communicate through art and design. I am earning my diploma at Toronto Film School and believe that my hard work and keen eye for detail really help my animations, environments, and characters stand out. I am passionate about evoking different feelings through my work and breathing life into my projects. I enjoy making intriguing models, scenes, and characters through my programs of choice, Blender and Photoshop. Starting a project with an idea and developing, expanding, and shaping it until it becomes the detailed piece that I envision is very fulfilling to me and I love to share that enthusiasm with others.
Work process
My artistic process is quite linear, blocking out my main ideas at the start of a project; mapping out the dimensions and proportions of the scene and any objects within it, planning out the emotions I want to hit with atmosphere, space, and color, and building upon these ideas as non-destructively as possible, which allows for more flexibility later in case I want to make any changes. A method I make use of frequently is utilizing different layers in photoshop so that I can go back and change the lighting of a character in seconds without having to repaint the entire illustration.
I do my best to find the fine line between great quality and time spent. The more detail on a model, the smoother and more beautiful it will be, but too much detail and it will take forever to render, so I am always mindful of not going to excess or perfectionism and to periodically fine tune my scene as I add more to it. Whether I am working on a 2D or 3D project, I try to work in passes to flesh out the idea as much as possible; it keeps the focus centered on the whole picture and keeps me from getting too zoned into one small part, and also makes the whole project more manageable and consistent.







